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Hammer Media Research Company is a platform and a database. It exists to collect, index, and cross-reference experiments — objects and processes that move between the digital and the physical, without settling into a single fixed medium.
Entries here are logged rather than published. Where Hammer the magazine produces finished work, this is the research underneath it: material still in process, held for reference, and available for reuse.
The current scope spans digital and real-life objects — artifacts that exist as data and as physical things at once — alongside visual research: imaging, optics, and the mechanics of how pictures get made and seen.
A parallel line of inquiry sits in surveillance and cybersecurity: infrastructure, data exposure, and the systems that watch, log, and secure. These are treated as design subjects here, not only technical ones.
Art exploration and design work runs through all of it — prototypes, interfaces, tools, and objects built to test an idea rather than ship a product. This includes 3D art production and experimentation: models, scenes, and interactive objects logged here while they are still in process.
Access is limited and selective, consistent with how Hammer operates elsewhere: quiet distribution, direct contact, material released on its own schedule rather than a feed. Some become published work; most stay in the database.
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Editorial platform for finished features, visual essays, and issue-based publishing across print and digital formats.
Capture and imaging tooling for visual research — optics experiments, documentation, and image pipelines.
Moving-image channel for short-form and long-form transmissions tied to Hammer research and editorial output.
Internal toolbox and portal stack for indexing, workflows, communications, and cross-project research access.
Controlled vault for research assets, credentials, and restricted materials — selective access with logged release.
Software development is treated as research infrastructure: tools, services, and interfaces built to support indexing, imaging pipelines, secure access, and cross-project workflows inside Hammer.
Work here stays close to the database — prototypes, internal systems, and production code that keep experiments runnable, logged, and reusable rather than one-off demos.
A new and future line of inquiry sits in aerospace: deep study of space and Earth as linked systems — orbital mechanics, remote sensing, planetary environments, and the infrastructures that observe, model, and intervene at planetary scale.
Research here indexes concept studies, defense architectures, and cross-agency work where media, computation, and physical systems meet beyond the atmosphere.
Hyper-velocity Asteroid Mitigation Mission for Emergency Response (HAMMER) is a concept study by NASA on a spacecraft (8 tonnes) capable of detonating a nuclear bomb to deflect an asteroid, if it was on a collision course to Earth. The study is a collaboration between the National Nuclear Security Administration, NASA, and two Energy Department weapons labs.
Source — Wikipedia